|"More ammo, hurry!"|
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|Geo's World: The Color Frog|
Geo Guy character design by artists at Ubisoft Montpellier, the creators of Rayman Origins.
|Engine||Heavily modified UbiArt Framework|
Greeny Arcade 256
|Released||February 7, 2016|
Geo's World: The Color Frog is video game launched by Ubisoft Montpellier and Ubisoft Montreal along with 29 other Ubisoft studios and published by Ubisoft. It's supposed to be a remake of the cancelled game Geo's World: Geo Guy And The Lost Color Frog, which was developed by Midway Games.
Main articles: Development of Geo's World: The Color Frog, Geo's World: the Color Frog/Beta elements and Geo's World: The Color Frog credits
Development on the game began shortly after Ubisoft acquired the license for Geo Adventure in 2002. Ubisoft Montpellier discovered the documents of the cancelled game done during development, and decided to pitch the re-creation to Ubisoft. Ubisoft greenlighted the project and the game has started development, with the release date of 2003, released to Xbox, GameCube, PlayStation 2 and PC by Ubisoft Montpellier and Ubisoft Montreal.
The game was leaked in May 2003, few weeks before E3 2003, where Ubisoft first acknowledged the game, along with prototype gameplay and concept art.
The prototype was built with the then-upcoming Jade engine; Ubisoft stated that the game would be incorporating elements from the cancelled game.
In E3 2014, it was revealed, that Michel Ancel considered making the game into the franchise whenever it's released.
When Michel Ancel left Ubisoft to form Wild Sheep Studio, Gabriel's relative Sam Garcia was announced to be New designer and director of the game.
The game's development is led by Ubisoft Montpellier and Ubisoft Montreal, with contributing work provided by Ubisoft studios: Annecy (since 2006), Bucharest/Craiova (since 2009), Singapore (since 2009), Quebec (since 2006), Kiev (since 2009), Milan (since 2005), Sofia (since 2007), Paris (since 2005), Barcelona (since 2005), Massive (since 2008), Blue Byte (since 2009), Blue Byte Mainz (since 2013), Taiwan (since 2012), Poland (since 2009), Pune (since 2008), Chengdu (since 2008), Osaka (since 2011), Abu Dhabi (since 2011), Casablanca (since 2006), Future Games of London (since 2013), Ivory Tower (since 2015), Owlient (since 2011), along with new-established development studios in Chertsey (since 2011) and Vienna (as Ubisoft Austria; since 2010) and former studios: Vancouver (2009-2012), Tiwak (2004), Porto Alegre (2009-2012), Sao Paulo (2009-2013) and Zurich (2012-2013).